

Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.These games, compiled by Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. In some ways the resurgence of retro games could be seen in a similar light, although here the sentimental nostalgia is for virtual entertainment rather than rural lifestyle. Unsurprisingly this has become more popular on social media during the COVID-19 pandemic. These games emphasize simplicity and the slow pace of pastoral life as an escape from the modern world in favour of the bucolic. The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors." The New York Times described it as a reaction to hustle culture and the advent of personal branding. However it plays out in the game, Cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. Others use Cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture, The Stillness of the Wind and Mutazione. Games sometimes use these rural pursuits as play mechanics, like Stardew Valley, Potion Craft, Terraria and Fantasy Life.

Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery. Cottagecore is an online term celebrating an idealised rural life.
